![]() ![]() Possible problems that can arise during uninstallation of TexturePacker Removing process running for a long time and does not come to the end.Some traces of the program can still can be found on the computer.After removing the program, some of its related processes still run on the computer.The program is not listed in the Windows Settings or Control Panel.The program is regarded by the user and/or some websites as a potentially malicious.The program is being re-installed (uninstalled and installed again afterwards).The program is not as good as the user expected.The program crashes or hangs periodically/frequently.The program is not compatible with other installed applications.These are the main reasons why TexturePacker is uninstalled by users: Some experience issues during uninstallation, whereas other encounter problems after the program is removed. It seems that there are many users who have difficulty uninstalling programs like TexturePacker from their systems. What usually makes people to uninstall TexturePacker ![]() You came to the right place, and you will be able to uninstall TexturePacker without any difficulty. Much more important are time and inspiration.Create sprite sheets and export them to the file format most suitable for your project with this straightforward software solution.ĭo you have trouble completely uninstalling TexturePacker from your system?Īre you looking for an effective solution to thoroughly get rid of it off the computer? Do not worry! The memory is only one (and the least important) reason to use tools like TexturePacker. Its a complexity to memory saved ratio that doesn't make sense to most indie developers. No, we are using the algorithms which deploy our sprites efficiency to multiple spritesheets. Most people aren't constructing huge sprite-sheets. If I don't I wouldn't be using a spritesheet creator, I'd lay my pics down. Likewise, you don't need to make placement that complex at all. It's an unusable alternative for an open-sourced project. But, why I, as a graphic designer, must share a Propellerheads Reason with a music designer?! Yes, and Reason is much more difficult to share. It's difficult to share with team members It's closed if you want to hack it with Python and PIL. You're basically arguing why use Photoshop when you have DirectX. They're not designed to achieve the same thing. Once the texture is packed, you would ideally also keep the meta-data about the image that you can feed into your engine so that it is aware of what sprites map to what parts of the image - writing a general solution for this is also impossible (since people all do this differently.) Ideally, like I said above, the metadata would be exported as XML, then it could be transformed with XSLT to a desired format. But you really need an automated script with lots of fidelity when you're dealing with a huge bulk of frames organized in a non-standard way (that is to say, there is no widely accepted standard way of organizing the frames of a rendered isometric image and so constructing a general solution for that is incredibly difficult.) Texture-packer etc are good for small sprite-sheets or sets of sprite-sheets. Using Texture-packer (or any command line utility) would make doing this incredibly tedious - they do not map in a compatible fashion to the directory structure I had to use, the naming conventions used etc. That's over several thousand frames that need to be compiled into individual sprite-sheets (on a per action basis.) Each frame was rendered into a separate png. Each character was rendered at 8 different angles for ~13 different actions. For example, my use case was transforming a bunch of rendered images (for an isometric game.) However IMO it still lacks the fidelity you get with Python and Wand. Feedback Friday Screenshot Saturday Soundtrack Sunday Marketing Monday WIP Wednesday Daily Discussion Quarterly Showcase Related communities 1 For questions, get in touch with mods, we're happy to help you. Free assets OK, be sure to specify license. If you need to use screenshots, that's ok so long as is illustrates your issues.ĭo not solicit employment. Use discord, /r/indiegames, /r/playmygame or /r/gamedevscreens.īe specific about your question. Feedback, praise, WIP, screenshots, kickstarters, blogs, memes, "play my game", twitch streams. ![]()
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